Sunday, October 30, 2011

Ad Analysis!



So I sort of waited for a while to get a new post in, and I’ll tell you why. I was doing some research. For the past 2 weeks, during the Lions’ games, I’ve been watching commercials. And tracking them…
I was interested in seeing how many commercials were aimed at women during the games, if any. I know the great majority is commercials directed at men; we are well aware of the demographic of people watching the game. But I was surprised to find there actually are commercials directed at women. And, shockingly, both weeks yielded them at the same time during the games: the beginning and end.
Perhaps this is when women are paying attention most. But these commercials had very similar make up, too, with one main component: emotion. According to Siefert, et all, “ Recent models of advertising effectiveness have emphasized the importance of emotions, suggesting that advertisements that engage consumers on emotional levels will be most effective,” (1). If this is when women are watching the most, it makes most sense to play these types of commercials then.
Each of the commercials had a theme as well: empowering women. They emphasized successful women, women portraying a champion or showing independence. I thought this was pretty cool seeing that men can relate well (and share in forming an opinion about the ad) because it’s applicable.


Moreover, I also tracked the commercials “interactive factor.” By this, I mean those that encouraged social media interaction, app interaction, or website direction. The overwhelming majority of ads represented some sort of interactive factor. Additionally, the majority had web direction: “check out www.blahblah.com for more info,” etc.
As many could guess about advertising, “data suggest that interpersonal communication between consumers is more effective in influencing consumers' willingness to purchase a product than exposure to advertising alone,” (Advertising Age, 2008; Mohr, 2007; Rogers, 1995). By including this “interactive factor,” companies are giving viewers the perfect opportunity to create a legitimate buzz about the ad/product. If advertisers were smart, there wouldn’t be one single commercial without some sort of link presented.
My last observation that I found interesting was the advertisements for applications. Usable on the iPhone and Droid (prominently Droid), these applications were from two main genres: football and alcohol. There were a large amount of commercials directed at Fantasy Football players, promoting their fantasy platform.

Here's a stream of said ads (http://www.youtube.com/watch?v=0QmH4jkqJFQ) (What I noted most interesting about these is that people that are playing fantasy are already well into their season, why keep advertising the programs? For the phone?)

Secondly, and the most interactive ad of both weeks, was the Bud Light commercial, asking people to “snap a pic” where the product was sold and “tag” Bud Light on Facebook to be entered into a contest. Interesting!



I really liked doing some research on the advertisements for the past couple weeks. It was a really tangible experience seeing what we’ve been researching/studying sort of come to life!

References:

Siefert, C. J., Kothuri, R., Jacobs, D. B., Levine, B., Plummer, J., & Marci, C. D. (2009). Winning the Super "Buzz" Bowl. Journal of Advertising Research, 49(3), 293-303. Retrieved from EBSCOhost.

ADVERTISING AGE. "Family and Friends Most Influential on Shoppers/' April 9, 2008.

Mohr, I. "Super Bowl: A Case Study of Buzz Marketing." International Journal of Sports Marketing and Sponsorship 9, 1 (2007): 33-39.

Rogers, E. M. Diffusion in Innovation, 4th ed. New York: Free Press, 1995.

TV Pic Courtesy:
http://thebsreport.wordpress.com/2010/01/12/too-much-tv-may-mean-earlier-death/

Rosie the Riveter Pic Courtesy:
http://askmissalpha.com/2010/07/the-myth-of-the-independent-woman/

Tuesday, October 25, 2011

NFL's Social Media Bipolar Disorder















“Is this for real?” I asked myself, as did countless others, after Houston Texans’ all-star running back Arian Foster tweeted the MRI image of his injured hamstring during the final week of the preseason. I went scrambling to message boards and news sites to find out if my first-round fantasy football draft choice would really miss part of the season due to injury. After years of playing, I finally scored a top-3 pick in the draft for the first time in my fantasy-football career. Thanks to Twitter, my fantasy football fantasy came crashing to an end. Let’s just say the first three weeks of this season without Foster were, for lack of a better word, brutal.


As news broke of Foster’s injury, there was also something else going on. Fans and fantasy football players especially started to harass Foster and even sent death threats. While Foster was quick to point out that he would be fine for the season opener, ESPN and every other sports media outlet it seems had experts saying otherwise.


Over the past few years, Twitter has soared to the top of the elite social media platforms. This instant connectivity comes with consequences. Not only did Foster’s actions anger his fantasy owners, but it also alerted Houston’s first week opponent, the Indianapolis Colts, that the top running back in the league was more than likely not going to play and they were better prepared for the other running backs on the team.


The instant updates that can come from tweets changed the way journalists cover the game. Now whenever something significant happens on or off the field, Twitter is the first thing reporters like Denver Post sports writer Lindsey Jones turn to in order to break news (Jones). Twitter has become so popular that the NFL has put restrictions on the use of the application during game days and other events. What would seem like harmless tweeting, the NFL views it as a hazard to its players and teams.


The NFL has done stranger things than its implemented social media policy (Michael Vick I’m looking at you…). It prohibits use of Twitter, Facebook, etc… 90 minutes before a game by all players and team staff until after the locker room interviews are finished. Teams also can add their own stipulations to the policy. Jones recalls stories of having to run outside the Denver Broncos’ practice facility to break a story because the team bans cellphone use of any kind inside its doors (Jones).


The NFL is advocating more use of social media through the teams as a whole though. They have a new initiative this season to get the teams to start using social media as a way to interact directly with fans (Drell). “We’re increasingly focused on engagement, acquisition and community… We’re rebuilding the fan base and the avidity of the fan base — if non-fans get engaged, casual fans get more involved and avid fans become super avid fans,” said Jeff Berman, GM of NFL Digital (Drell).


Fantasy football is playing a large part in this new social media push by the NFL. Fantasy players drive “massive” amount of online fan interactions said Berman (Drell). The NFL Red Zone channel originated from the demand of fantasy players to be able to watch in real time, scoring plays from out-of-market games. Not only does the NFL have a main Twitter account, they also offer one that is dedicated to top-fantasy news and numerous fantasy football experts registered. They realize the gold-mine they have in fantasy football are trying to keep up with it.


Sources:


Drell, Lauren. “How the NFL is Dominating Social Media.” Mashable. 18 Oct 2011. Web. 21 Oct 2011. http://mashable.com/2011/10/18/nfl-digital/


Jones, Lindsay. "The sports tweet: new routines on an old beat." Nieman Reports 64.4 (2010): 56+. Academic OneFile. Web. 22 Oct. 2011.


"Twitter War Breaks Out Over Arian Foster's Hamstring Injury." Khou.com. 31 Aug 2011. Web. 21 Oct 2011.

Monday, October 24, 2011

Fantasy Football: How Mobile Changed the Game

For many people Fantasy Football is a way of life and since it became available on the mobile device it is even more integrated into people's lives. Mobile device use for Fantasy Football has allowed the game to go us us wherever we go and access whenever we want. Yahoo's Fantasy Football app like many other apps, allow users to view scores, add players, manage your roster, matchups, player statistics and news. What do you like about using a mobile device for Fantasy Football?


According to the Yahoo! Blog, "Fantasy Football use tripled last year in 2010 with over 30% of fantasy players engaging on their mobile device." In addition almost half of the Yahoo! Fantasy Football page views came from mobile devices, which was "4 times as much than had been in the past two years." Yahoo! also stated that they expect mobile use to reach 50% this year in 2011. Mobile has allowed the world of Fantasy Football to explode and one can only guess it will continue to experience growth as more applications become available and more people use mobile devices to access Fantasy Sports.


A recent search on the Apple Store leads 180 results for both free and paid mobile applications for Fantasy Football. But really it's not just apps that have changed the way we interact with the game.


Yahoo! released a commercial in 2009 about using its mobile app for Fantasy Football.


Many people are even turning to Facebook to start building Fantasy Football leagues, Facebook just another application available on a mobile device. Do you use Facebook to interact with friends about Fantasy Football drafts? It has even been extended into newer realms of interaction, such as the site oovoo.com



In August 2011 PR Newswire reported that, "Cris Collinsworth are teaming up to bring fans SMACK TALK, the ultimate fantasy football and social video chat experience, through ooVoo's newly released 12-way HD video chat service." 2011 will mark the first year that users can now draft their picks on oovoo.com allowing people to drafts from anywhere at anytime. oovoo.com is spearheading the next movement in social video chatting providing a way for people to interact no matter if its two people or twelve. "The site is also accessible on all major platforms, allowing participation from PC, Mac, iOS and Android phones and tablets." Do you use oovoo.com?


So what has mobile done for the world of Fantasy Football? The game has changed, people want access to entertainment anywhere they go and anytime of day. The mobile device has provided sports fans this opportunity to participate in Fantasy sports wherever they are and to engage with fellow players from all over the world. Mobile is growing the Fantasy Football market, making it more profitable mainly because it allows for access. The future of the Fantasy Football world is strengthened by the mobile market and will continue to grow as more and more people gain more and more access. Where do you check Fantasy Football stats? Home? Work? Traveling? The possibilities are now endless, the game is always with you that is if you want it to be.




Sources:


PR Newswire (2011, August 8). "ooVoo launches 'Smack Talk', the first of its kind ultimate fantasy football social video experience with new 2-way HD offering." Retrieved from EBSCOhost October 23, 2011,

http://www.oovoo.com/SelectedPressReleases/08_17_2011-ooVooLaunchesSmackTalk.htm


Yahoo Blog (2011, March). "Yahoo fantasy baseball '11 and the impact of mobile on fantasy sports." http://ymobileblog.com/blog/2011/03/31/yahoo-fantasy-baseball-’11-the-impact-of-mobile-on-fantasy-sports/


Yahoo Facebook (2011). http://www.facebook.com/video/video.php?v=275851790156


Graphics:


Mobile Picture: http://www.geek.com/articles/mobile/blackberry-playbook-sdk-video-gives-us-a-brief-look-at-the-tablet-2011014/


Yahoo! Commercial: http://www.facebook.com/video/video.php?v=275851790156


Collinsworth Photo: http://www.nationofblue.com/cris-collinsworth-coach-highlands-7646/

Sunday, October 23, 2011

Fantasy Football: Getting Fans Fired-Up or Just Fired?


At the close of my last post, I mentioned a couple of interesting topics that could be explored a little further. The one that most compelled me was Creamer's 2006 discussion of lost productivity in the workplace due to Fantasy Football. So, I started thinking, how many people have gotten fired for their fantasy activity?

CBS Money Watch posted this article about at least 4 men who were indeed. Fidelity Investments is one of many companies who track their employees' online behavior including web browsing history and e-mails. In this time of limited head counts and high productivity needs, FI decided that this lack of focus couldn't be tolerated.

But wait, is this legal? Well, it is completely lawful to fire someone for gambling in the workplace. While gambling isn't required of all players, many leagues have a buy-in fee and some end of season pay outs for winners. This, under law, makes it a gambling activity.

This story of Cameron Pettigrew and friends was an internet sensation in 2009 and 2010. Perhaps one of the best responses to the story came in the Risk Management Monitor blog, here. The author pulls together statistics and stories from around the web to craft a thoughtful follow-up to the incident. Sure beats all the "that sucks" type comments on other article discussion boards.

PC World shared this breakdown of an in-depth study of productivity loss due to fantasy football playing in the office. An interesting read, and though well cited, questionable to believe that the average salary of fantasy football players is $80,000 per year. However, whether the offenders are making $10 an hour or$100,000 a year, an average of 45 minutes a day still adds up.

Perhaps employers can fight this fantasy time-wasting with a unique enforcement strategy. Perhaps they should call Terry Tate, office linebacker.

Tuesday, October 18, 2011

Interactive Ads > Old School Ads

With the advancements in technology and new media, we have to agree that advertising isn’t just “advertising” anymore. Studies have shown that in order to get the word out about a service/product, it has become a multi-faceted project. If a company isn’t addressing social media, TV ads, billboards, Twitter hash marks and Facebook, it’s a near fail! This holds true in the sports market as well, especially American football.

Advertisers have come to grips with the fact that simple TV ads in between touchdowns just won’t cut it anymore. This is why viewers are now encouraged to participate in interaction with the advertiser. From “like us on Facebook” to “enter the contest at www dot something,” we are constantly being asked to do more than just “watch football.”

For example:

  1. During the 2011 Superbowl, Danica Kilpatrick and Jillian Michaels encouraged us to “find out more” about Joan Rivers here http://youtu.be/htFlkfjOkNA
  2. The great ESPN makes light of the “brotherhood” that is fantasy football-during the football seasonhttp://youtu.be/xzavM9i--vs
  3. The "Crash the Super Bowl Contest," started in 2007, is the epitome of interaction. By showing commercials all throughout the season advertising all the great prizes offered, viewers were encouraged to create a Pepsi Max or Doritos commercial. Winners’ commercials were then shown during the Superbowl. Highlights: http://youtu.be/ZJNBIJCioyU

As advertisers have come to note, viewers need to be constantly entertained. With the constant berating of new media with, it has become hard for those pushing their product to catch our attention. You know you’ve been there: Lions score a touchdown, celebration, cut to commercial, take out your iPhone to rub it in your Bears-fan cousin’s face. What are you NOT doing? Watching a commercial about Miller Lite.

So what are the advertisers getting out of these interactive ads? In my opinion, the most targeted demographic available: dudes, mainly ages 25-40. According to http://www.footballdocs.com/advertise.html, the demographic reached during commercials throughout a football game is nearly concrete, meaning we know exactly what types of advertisers to expect. Additionally, advertisers are getting continued exposure to this demographic, beyond the commercial, by throwing even more information at viewers through a website/social media site. An advertisers dream, right? Furthermore, according to www.mashable.com, "Online discussion about Super Bowl commercials increased 9% in the 12-hour period following the game’s start... Most discussion focused on the game itself, followed by ads..." Advertisers, as well as networks, are receiving overall more coverage and exposure just due to more interactivity through social media.

But moreover, what are we, the viewers, getting out of these interactive advertisements? For one, we’re getting the constant entertainment our brains have been rewired to search for. Since the dawn of new technology and endless info at our fingertips, some have come to find their lack of concentration a bit disconcerting. But with advertisements encouraging us to be distracted, we are getting exactly what we need. (Which can be debatable, depending who you’re talking to). Additionally, many of these interactions are connected to info about a product or service, and if the advertiser is somewhat credible, we can find out info to compare rates and service by flipping through webpages (which we were probably going to do anyway, seeing as we were already distracted).



References:
http://www.footballdocs.com/advertise.html


Photo Courtesy
http://moneyinsports.wordpress.com/2011/02/

Sunday, October 16, 2011

Fan or Manager?: How Online Fantasy Football has Changed the Game

Sports fans have engaged in conversations about their "dream team" for years. The NFL Pro-Bowl and the NBA All Star Game attempt to show fans what such "dream teams" can do. But for many fans, nothing compares to building and managing your own team and quantifying success based on real-time game play statistics. Hence the ever-growing popularity of internet fantasy sports.

While fantasy play is available for all professional sports, football is by far the most popular with 85% of fantasy users participating in football leagues (Randle and Nyland, 2008). That, coupled with this blogger's personal love for the NFL, make online fantasy football the primary topic of this post. While I could write a term-paper on the topic, this is just a blog! So, I will focus on two primary questions today. What new media applications are powering the fantasy football phenomenon? How do these new media applications change a fantasy owner's consumption of the game? So, here it goes...

What new media applications are powering the fantasy football phenomenon?

So, I already told you how popular fantasy football is...given that, it's no wonder that some of the biggest names in sports and the internet are giving power to and profiting from this phenomenon. Here are the top 3 results from Google:


  1. Yahoo! Sports Fantasy Football

    4 days ago ... Yahoo! Fantasy Football. Create or join a NFL league and manage your teamwith FREE live scoring, stats, scouting reports, news, and expert ...
    football.fantasysports.yahoo.com/ - Cached - Similar
  2. Fantasy Football - Free Fantasy Football Leagues, Rankings and ...

    Play Fantasy Football for free on ESPN! Expert analysis, live scoring, mock drafts, and more. Join or start a league today!
    games.espn.go.com/frontpage/football - Cached - Similar
  3. National Football League - NFL.com Free Fantasy Football

    Play the official free fantasy football game of the NFL. Enjoy exclusive instant video highlights, free live scoring, custom leagues and more.
    www.nfl.com/fantasy - Cached - Similar

In case you were wondering, the search for fantasy football yeilded 39,3oo,000 results! You can see here that Yahoo and ESPN are the top providers of fantasy football with the NFL itself also getting us into the game. Functionality doesn't differ greatly between the applications. Each of them offer league management tools, player drafts, live stat updates, live scoring, and team analysis. The NFL version is the most robust, which makes sense, ya know...the NFL should probably provide the best gateway into NFL fantasy football!


You may have also noticed the word "free" in each of the site descriptions. So, what do they get out of it? Randle says "If media outlets can develop good relationships with fantasy sports fans, by sponsoring leagues and providing up to date information, they have the potential to gain a devoted segment of the media viewing market. Such reasoning may be the impetus

behind new television programs like ESPN2’s The Fantasy Show..(2008)" Poulton thinks the media attracts us by exploiting our interest in violence (2007). I say it all comes down to the bottom line - $$$. Internet advertising is big money these days. According to the IAB Internet Advertising Revenue Report "Internet advertising revenues (“revenues”) in the United States totaled $14.9 billion for the first six months of 2011. (2011)"


How do these new media applications change a fantasy owner's consumption of the game?
From fan to manager - fantasy football makes the sports fan an "owner" of his dream team comprised of the top players available at their position from all around the league. Personally, I experienced a huge fan conflict while managing a fantasy team last year. I cheered when my star running back tore up the field of my home team. I was secretly happy when an opposing team player was injured. Yup, I became a ruthless business woman - all for the chance to win $80. But it's not just fantasy team owners who are focusing more on individual performance than team success. Fantasy guides, fantasy draft programming, and constant fantasy analysis on the NFL network are all centered around the individual player as a fantasy commodity as opposed to a member of a team.

We've all heard the term "Monday morning quarterback"but the introduction of fantasy media has made owners 24-7 quarterbacks. Nesbit and King researched fantasy activity levels and tell us that 60% of fantasy players spend over 1 hr per day just thinking about their team, and 85% spend over 30 minutes (2010).

What other implications from the research could be discussed?
As I plan my next post on this topic, I'd like to know what readers and my fellow new media and sports scholars (Ashley, Sam, and Alex) want to read more about. In my research, I came across several interesting spin-off topics. Here's a couple that could be interesting - what do you think?

  • Creamer, 2006: What is the cost of fantasy football? This past time, "played by about 20 million Americans costs employers close to $200 million a year!"

  • Randle, 2008: Do persons who are unable to take

    part in actual sports "because of lack of talent, physical capabilities,

    and/or time and place constraints vicariously participate in sporting

    events’’ through fantasy sports leagues?


Sources - (Cuz intellectual piracy is lame)

Creamer, M. (2006). For agency fan, football a game in more ways than one. Advertising Age, 77(5), 23. Retrieved from EBSCOhost October 16, 2011.


Nesbit, T. M., & King, K. A. (2010). The Impact of Fantasy Sports on Television Viewership. Journal of Media Economics, 23(1), 24-41. doi:10.1080/08997761003590721

Poulton, E. (2007). 'Fantasy football hooliganism' in popular media. Media, Culture & Society, 29(1), 151-164. doi:10.1177/0163443706072003

Randle, Q., & Nyland, R. (2008). Participation in Internet Fantasy Sports Leagues and Mass Media Use. Journal of Website Promotion, 3(3/4), 143-152. doi:10.1080/15533610802077180

IAB Internet Advertising Revenue Report. http://www.iab.net/media/file/IAB-HY-2011-Report-Final.pdf